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o3de/Gems/Atom/Feature/Common/Assets
yuriy0 ccd4cc65a5
Use SampleLevel instead of Sample to sample shadow maps. (#1370)
* Use SampleLevel instead of Sample to sample shadow maps.

This allows shadow code to be used from computer shaders which don't allow Sample. Shadow maps don't have LODs anyways

* Fix some very silly typos
5 years ago
..
Config/Platform Increase the platform limit to handle more objects. 5 years ago
LightingPresets Add newlines to the end of all files 5 years ago
LookupTables Initial commit 5 years ago
Materials Fixing alpha affects specular showing up when the alpha mode is opaque or cut-out. It should only be available when mode is blended or tinted transparent. (#1830) 5 years ago
Models Merge pull request #1110 from aws-lumberyard-dev/Atom/dmcdiar/ATOM-15517 5 years ago
Passes merge stabilization/2106 into development 5 years ago
Scripts Preparation for automated benchmarks (#1923) 5 years ago
ShaderLib/Atom/Features Use SampleLevel instead of Sample to sample shadow maps. (#1370) 5 years ago
ShaderResourceGroups Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
Shaders Merged stabilization/2106 to development; Resolved merge conflicts 5 years ago
Textures removing folder with image data we don't own, can't license. 5 years ago
atom_feature_common_asset_files.cmake Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
generate_asset_cmake.bat Final update copyright headers to reference license files at the repo root (#1693) 5 years ago