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o3de/Gems/Atom
yuriy0 ccd4cc65a5
Use SampleLevel instead of Sample to sample shadow maps. (#1370)
* Use SampleLevel instead of Sample to sample shadow maps.

This allows shadow code to be used from computer shaders which don't allow Sample. Shadow maps don't have LODs anyways

* Fix some very silly typos
5 years ago
..
Asset [ATOM-15978] ShaderVariantAssetBuilder needs to fill up ShaderPlatformInterface::m_srgLayouts for Metal (#2156) 5 years ago
Bootstrap Updated gem.json for all top-level Gems. (#1715) (#1917) 5 years ago
Component Updated gem.json for all top-level Gems. (#1715) (#1917) 5 years ago
Feature Use SampleLevel instead of Sample to sample shadow maps. (#1370) 5 years ago
RHI Metal sync interval support (#2187) 5 years ago
RPI Metal sync interval support (#2187) 5 years ago
TestData Final update copyright headers to reference license files at the repo root (#1693) 5 years ago
Tools Make Viewport input events fully Qt based (#2142) 5 years ago
Utils Profiler: listen to OnSystemTick instead of OnFrameBegin (#1977) 5 years ago
CMakeLists.txt Added detection of gems which are not directly under an external subdirectory root (#1841) 5 years ago
gem.json Updated gem.json for all top-level Gems. (#1715) (#1917) 5 years ago