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* Make Viewport input events fully Qt based. This should fix an issue with Qt touch event -> mouse event translation in the Editor, and may also fix issues with the Mac Editor and remote desktop (though, lacking the requisite hardware, I can test precisely none of these things personally). See https://github.com/o3de/o3de/issues/1889 - Adapted LegacyViewportCameraController to use Movement::X & Y (mostly for testing purposes, it's on the slate for being removed soon) - Moved cursor capture logic from RenderViewportWidget into QtEventToAzInputManager so that it can make sure it generates correct movement deltas - Removed ViewportMouseCursorRequests::PreviousViewportCursorScreenPosition to have our viewport controllers use our dedicated Movement::X and Y channels instead, which will work in the launcher Signed-off-by: nvsickle <nvsickle@amazon.com> * Address review feedback Signed-off-by: nvsickle <nvsickle@amazon.com> * Fix Linux build Signed-off-by: nvsickle <nvsickle@amazon.com> |
5 years ago | |
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| .. | ||
| AtomToolsFramework | 5 years ago | |
| MaterialEditor | 5 years ago | |
| ShaderCanvas | 5 years ago | |
| ShaderManagementConsole | 5 years ago | |
| CMakeLists.txt | 5 years ago | |