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o3de/Gems/TextureAtlas/Code/Source/Editor/AtlasBuilderComponent.h

41 lines
1.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AssetBuilderSDK/AssetBuilderSDK.h>
#include "AtlasBuilderWorker.h"
namespace TextureAtlasBuilder
{
class AtlasBuilderComponent : public AZ::Component
{
public:
AZ_COMPONENT(AtlasBuilderComponent, "{F49987FB-3375-4417-AB83-97B44C78B335}");
AtlasBuilderComponent();
~AtlasBuilderComponent() override;
void Init() override;
void Activate() override;
void Deactivate() override;
//! Reflect formats for input and output
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
private:
AtlasBuilderWorker m_atlasBuilder;
};
} // namespace TextureAtlasBuilder