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* Updated the Maestro MovieSystem and LyShine AnimationSystem to register Anim Nodes and Anim Params into a member variable map Previously the registration was occuring in a global variable map inside of Movie.cpp and UiAnimationSystem.cpp Rolled back the changes to update the CUiAnimNode and CAnimParamType to use the stateless allocator in their m_name string member. This was only needed because those types were used in global memory. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Updated the AZStd::hash specializations for basic_string and basic_fixed_string to be transparent. This allows hashing of types that aren't basic_string or basic_fixed_string using the hash specializations for those types without needing to create an instance of those types. Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> * Adding call to disable saving of the UserSettings.xml in the DisplaySettingsPythonBindingsFixture to avoid race condition running the test in parallel Signed-off-by: lumberyard-employee-dm <56135373+lumberyard-employee-dm@users.noreply.github.com> |
4 years ago | |
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| .. | ||
| Editor | 4 years ago | |
| TextureAtlasImpl.cpp | 4 years ago | |
| TextureAtlasImpl.h | 4 years ago | |
| TextureAtlasModule.cpp | 4 years ago | |
| TextureAtlasSystemComponent.cpp | 4 years ago | |
| TextureAtlasSystemComponent.h | 4 years ago | |