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o3de/Gems/TextureAtlas/Code/Source/TextureAtlasSystemComponent.h

90 lines
3.3 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AzCore/IO/SystemFile.h>
#include "TextureAtlas/TextureAtlasBus.h"
#include "TextureAtlas/TextureAtlas.h"
#include "TextureAtlas/TextureAtlasNotificationBus.h"
#include <AzFramework/Asset/AssetCatalogBus.h>
namespace TextureAtlasNamespace
{
class TextureAtlasSystemComponent : public AZ::Component, protected TextureAtlasRequestBus::Handler, public AzFramework::AssetCatalogEventBus::Handler
{
public:
AZ_COMPONENT(TextureAtlasSystemComponent, "{436E8E5A-76CA-458D-8DAD-835C30D8C41B}");
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent);
protected:
////////////////////////////////////////////////////////////////////////
// TextureAtlasRequestBus interface implementation
//! Saves a texture atlas to file
void SaveAtlasToFile(const AZStd::string& outputPath,
AtlasCoordinateSets& handles, int width, int height) override;
//! Tells the TextureAtlas system to load an Atlas and return a pointer for the atlas
TextureAtlas* LoadAtlas(const AZStd::string& filePath) override;
//! Returns a pointer to the first Atlas that contains the image, or nullptr if no atlas contains it
TextureAtlas* FindAtlasContainingImage(const AZStd::string& filePath) override;
//! Tells the TextureAtlas system to unload an Atlas
void UnloadAtlas(TextureAtlas* atlas) override;
////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
////////////////////////////////////////////////////////////////////////
void OnCatalogAssetChanged(const AZ::Data::AssetId& assetId) override;
//! A struct that aids in the management of texture atlases
struct AtlasInfo
{
TextureAtlas* m_atlas;
AZStd::string m_path;
int m_refs;
AZ::Data::AssetId m_atlasAssetId;
//! A simple constructor that generates the AtlasInfo based on its parameters in a one to one fashion.
AtlasInfo(TextureAtlas* atlas, AZStd::string path)
{
m_atlas = atlas;
m_path = path;
m_refs = 0;
}
AtlasInfo()
{
m_atlas = nullptr;
m_path = "";
m_refs = 0;
}
};
private:
AZStd::unordered_map<AZStd::string, AtlasInfo> m_atlases;
};
}