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48 lines
1.9 KiB
C++
48 lines
1.9 KiB
C++
/*
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* All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution(the "License").All use of this software is governed by the License,
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*or, if provided, by the license below or the license accompanying this file.Do not
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* remove or modify any license notices.This file is distributed on an "AS IS" BASIS,
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*WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <Model/ModelExporterContexts.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/DataTypes/Groups/IMeshGroup.h>
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namespace AZ
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{
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namespace RPI
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{
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ModelAssetBuilderContext::ModelAssetBuilderContext(
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const AZ::SceneAPI::Containers::Scene& scene,
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const AZ::SceneAPI::DataTypes::IMeshGroup& group,
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const AZ::SceneAPI::CoordinateSystemConverter coordSysConverter,
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const MaterialAssetsByUid& materialsByUid,
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Data::Asset<ModelAsset>& outputModelAsset,
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Data::Asset<SkinMetaAsset>& outputSkinMetaAsset,
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Data::Asset<MorphTargetMetaAsset>& outputMorphTargetMetaAsset)
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: m_scene(scene)
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, m_group(group)
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, m_coordSysConverter(coordSysConverter)
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, m_materialsByUid(materialsByUid)
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, m_outputModelAsset(outputModelAsset)
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, m_outputSkinMetaAsset(outputSkinMetaAsset)
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, m_outputMorphTargetMetaAsset(outputMorphTargetMetaAsset)
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{}
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MaterialAssetBuilderContext::MaterialAssetBuilderContext(
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const AZ::SceneAPI::Containers::Scene& scene,
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MaterialAssetsByUid& outputMaterialsByUid)
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: m_scene(scene)
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, m_outputMaterialsByUid(outputMaterialsByUid)
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{}
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} // namespace RPI
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} // namespace AZ
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