/* * All or portions of this file Copyright(c) Amazon.com, Inc.or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution(the "License").All use of this software is governed by the License, *or, if provided, by the license below or the license accompanying this file.Do not * remove or modify any license notices.This file is distributed on an "AS IS" BASIS, *WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AZ { namespace RPI { ModelAssetBuilderContext::ModelAssetBuilderContext( const AZ::SceneAPI::Containers::Scene& scene, const AZ::SceneAPI::DataTypes::IMeshGroup& group, const AZ::SceneAPI::CoordinateSystemConverter coordSysConverter, const MaterialAssetsByUid& materialsByUid, Data::Asset& outputModelAsset, Data::Asset& outputSkinMetaAsset, Data::Asset& outputMorphTargetMetaAsset) : m_scene(scene) , m_group(group) , m_coordSysConverter(coordSysConverter) , m_materialsByUid(materialsByUid) , m_outputModelAsset(outputModelAsset) , m_outputSkinMetaAsset(outputSkinMetaAsset) , m_outputMorphTargetMetaAsset(outputMorphTargetMetaAsset) {} MaterialAssetBuilderContext::MaterialAssetBuilderContext( const AZ::SceneAPI::Containers::Scene& scene, MaterialAssetsByUid& outputMaterialsByUid) : m_scene(scene) , m_outputMaterialsByUid(outputMaterialsByUid) {} } // namespace RPI } // namespace AZ