66a030b800
Use first offsetMatrix for a bone (there may be multiple) and calculate using offsetOfParent * inverseRootOffset * rootOffset * inverseOffset (cherry picked from commit a8eae976dda39ad28f9aa235e1e6ba34715ac48a) # Conflicts: # Code/Tools/SceneAPI/FbxSceneBuilder/Importers/AssImpTransformImporter.cpp