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o3de/Gems/Multiplayer/Code/Include/Multiplayer
karlberg 14bc0ba8ac Merge remote-tracking branch 'origin' into MultiplayerComponents 5 years ago
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Components Merging latest origin/main 5 years ago
ConnectionData Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
EntityDomains Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
NetworkEntity Bug fixes, naming changes to make variables more clear, and adds a cvar to adjust client window size 5 years ago
NetworkInput Various local prediction and input processing related fixes 5 years ago
NetworkTime Fix syntax error in RewindableArray 5 years ago
Physics SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago
ReplicationWindows Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code 5 years ago
IMultiplayer.h Several updates to complete rewind support and remove unneeded functionality 5 years ago
IMultiplayerTools.h Resolve MP Gem Ctrl+G changes with main 5 years ago
INetworkSpawnableLibrary.h Refactored spawning network entities to use SpawnableEntityManager instead of duplicating the code in NetworkEntityManager 5 years ago
MultiplayerConstants.h Address string/mem feedback plus some misc cleanup 5 years ago
MultiplayerStats.h A bunch of work to get external multiplayer components to actually work 5 years ago
MultiplayerTypes.h SPEC-7012 Added rewind-aware scene query utilities. Added frame ID to SimulatedBody 5 years ago