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AliasedHeapEnums.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AttachmentEnums.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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AttachmentLoadStoreAction.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Base.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BufferDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BufferPoolDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BufferScopeAttachmentDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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BufferViewDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ClearValue.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ConstantsLayout.cpp
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Addressing PR feedback and fixed a small issue with the draw item count display
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4 years ago |
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DeviceDescriptor.cpp
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ATOM-13883 [RHI][Core] - Moving RHI init settings to the new settings registry system (#3086)
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4 years ago |
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Format.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ImageDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ImagePoolDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ImageScopeAttachmentDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ImageSubresource.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ImageViewDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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IndirectBufferLayout.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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InputStreamLayout.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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InputStreamLayoutBuilder.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Interval.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MemoryUsage.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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MultisampleState.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Origin.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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PhysicalDeviceDescriptor.cpp
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PALify driver info. No warnings if info is empty. (#4533)
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4 years ago |
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PhysicalDeviceDriverInfoSerializer.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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PipelineLayoutDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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PipelineLibraryData.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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PlatformLimitsDescriptor.cpp
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ATOM-16346 Change Atom setreg path (#3690)
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4 years ago |
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QueryPoolDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ReflectSystemComponent.cpp
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ATOM-16237 Using setting registry to RPI system settings (#3663)
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4 years ago |
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RenderAttachmentLayout.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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RenderAttachmentLayoutBuilder.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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RenderStates.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ResolveScopeAttachmentDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ResourcePoolDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SamplerState.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Scissor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ScopeAttachmentDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ShaderDataMappings.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ShaderInputNameIndex.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ShaderResourceGroupLayout.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ShaderResourceGroupLayoutDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ShaderResourceGroupPoolDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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ShaderSemantic.cpp
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Cleanup SerializeContext.h pt.1 (#4264)
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4 years ago |
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ShaderStageFunction.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Size.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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StreamingImagePoolDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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SwapChainDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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TransientBufferDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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TransientImageDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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UnifiedAttachmentDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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UnifiedScopeAttachmentDescriptor.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |
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Viewport.cpp
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Shorten copyright headers by splitting into 2 lines (#2213)
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4 years ago |