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o3de/Gems/Atom/RHI/Code/Source/RHI.Reflect/MemoryUsage.cpp

40 lines
1.1 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <Atom/RHI.Reflect/MemoryUsage.h>
namespace AZ
{
namespace RHI
{
HeapMemoryTransfer::HeapMemoryTransfer(const HeapMemoryTransfer& rhs)
{
*this = rhs;
}
HeapMemoryTransfer& HeapMemoryTransfer::operator=(const HeapMemoryTransfer& rhs)
{
m_bytesPerFrame = rhs.m_bytesPerFrame.load();
m_accumulatedInBytes = rhs.m_accumulatedInBytes;
return *this;
}
HeapMemoryUsage::HeapMemoryUsage(const HeapMemoryUsage& rhs)
{
*this = rhs;
}
HeapMemoryUsage& HeapMemoryUsage::operator=(const HeapMemoryUsage& rhs)
{
m_budgetInBytes = rhs.m_budgetInBytes;
m_reservedInBytes = rhs.m_reservedInBytes.load();
m_residentInBytes = rhs.m_residentInBytes.load();
return *this;
}
}
}