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o3de/Gems/EMotionFX/Code/Tests/UI/RagdollEditTests.cpp

193 lines
8.2 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <QtTest>
#include <QTreeView>
#include <QPushButton>
#include <Editor/Plugins/Ragdoll/RagdollNodeInspectorPlugin.h>
#include <Editor/Plugins/Ragdoll/RagdollNodeWidget.h>
#include <Editor/Plugins/SkeletonOutliner/SkeletonOutlinerPlugin.h>
#include <EMotionFX/Source/Actor.h>
#include <EMotionStudio/EMStudioSDK/Source/EMStudioManager.h>
#include <Tests/TestAssetCode/ActorFactory.h>
#include <Tests/TestAssetCode/SimpleActors.h>
#include <Tests/UI/UIFixture.h>
#include <Editor/ReselectingTreeView.h>
#include <Tests/D6JointLimitConfiguration.h>
#include <Tests/Mocks/PhysicsSystem.h>
namespace EMotionFX
{
class RagdollEditTestsFixture : public UIFixture
{
public:
void SetUp() override
{
using ::testing::_;
SetupQtAndFixtureBase();
AZ::SerializeContext* serializeContext = nullptr;
AZ::ComponentApplicationBus::BroadcastResult(serializeContext, &AZ::ComponentApplicationBus::Events::GetSerializeContext);
Physics::MockPhysicsSystem::Reflect(serializeContext); // Required by Ragdoll plugin to fake PhysX Gem is available
D6JointLimitConfiguration::Reflect(serializeContext);
EXPECT_CALL(m_jointHelpers, GetSupportedJointTypeIds)
.WillRepeatedly(testing::Return(AZStd::vector<AZ::TypeId>{ azrtti_typeid<D6JointLimitConfiguration>() }));
EXPECT_CALL(m_jointHelpers, GetSupportedJointTypeId(_))
.WillRepeatedly(
[](AzPhysics::JointType jointType) -> AZStd::optional<const AZ::TypeId>
{
if (jointType == AzPhysics::JointType::D6Joint)
{
return azrtti_typeid<D6JointLimitConfiguration>();
}
return AZStd::nullopt;
});
EXPECT_CALL(m_jointHelpers, ComputeInitialJointLimitConfiguration(_, _, _, _, _))
.WillRepeatedly(
[]([[maybe_unused]] const AZ::TypeId& jointLimitTypeId, [[maybe_unused]] const AZ::Quaternion& parentWorldRotation,
[[maybe_unused]] const AZ::Quaternion& childWorldRotation, [[maybe_unused]] const AZ::Vector3& axis,
[[maybe_unused]] const AZStd::vector<AZ::Quaternion>& exampleLocalRotations)
{
return AZStd::make_unique<D6JointLimitConfiguration>();
});
SetupPluginWindows();
}
void TearDown() override
{
QApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
UIFixture::TearDown();
}
void CreateSkeletonAndModelIndices()
{
// Select the newly created actor
AZStd::string result;
EXPECT_TRUE(CommandSystem::GetCommandManager()->ExecuteCommand("Select -actorID 0", result)) << result.c_str();
// Change the Editor mode to Physics
EMStudio::GetMainWindow()->ApplicationModeChanged("Physics");
// Get the SkeletonOutlinerPlugin and find its treeview
m_skeletonOutliner = static_cast<EMotionFX::SkeletonOutlinerPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMotionFX::SkeletonOutlinerPlugin::CLASS_ID));
EXPECT_TRUE(m_skeletonOutliner);
m_treeView = m_skeletonOutliner->GetDockWidget()->findChild<ReselectingTreeView*>("EMFX.SkeletonOutlinerPlugin.SkeletonOutlinerTreeView");
m_indexList.clear();
m_treeView->RecursiveGetAllChildren(m_treeView->model()->index(0, 0), m_indexList);
}
protected:
QModelIndexList m_indexList;
ReselectingTreeView* m_treeView;
EMotionFX::SkeletonOutlinerPlugin* m_skeletonOutliner;
Physics::MockJointHelpersInterface m_jointHelpers;
};
#if AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS
TEST_F(RagdollEditTestsFixture, DISABLED_RagdollAddJoint)
#else
TEST_F(RagdollEditTestsFixture, RagdollAddJoint)
#endif // AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_EDITOR_TESTS
{
const int numJoints = 6;
RecordProperty("test_case_id", "C3122249");
AutoRegisteredActor actor = ActorFactory::CreateAndInit<SimpleJointChainActor>(numJoints, "RagdollEditTestsActor");
CreateSkeletonAndModelIndices();
EXPECT_EQ(m_indexList.size(), numJoints);
// Find the RagdollNodeInspectorPlugin and its button
auto ragdollNodeInspector = static_cast<EMotionFX::RagdollNodeInspectorPlugin*>(EMStudio::GetPluginManager()->FindActivePlugin(EMotionFX::RagdollNodeInspectorPlugin::CLASS_ID));
EXPECT_TRUE(ragdollNodeInspector) << "Ragdoll plugin not found!";
auto addAddToRagdollButton = ragdollNodeInspector->GetDockWidget()->findChild<QPushButton*>("EMFX.RagdollNodeWidget.PushButton.RagdollAddRemoveButton");
EXPECT_TRUE(addAddToRagdollButton) << "Add to ragdoll button not found!";
// Find the 3rd joint after the RootJoint in the TreeView and select it
SelectIndexes(m_indexList, m_treeView, 3, 3);
// Send the left button click directly to the button
QTest::mouseClick(addAddToRagdollButton, Qt::LeftButton);
// Check the node is in the ragdoll
EXPECT_TRUE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[3]));
}
TEST_F(RagdollEditTestsFixture, RagdollAddJointsAndRemove)
{
const int numJoints = 8;
RecordProperty("test_case_id", "C3122248");
AutoRegisteredActor actor = ActorFactory::CreateAndInit<SimpleJointChainActor>(numJoints, "RagdollEditTestsActor");
CreateSkeletonAndModelIndices();
EXPECT_EQ(m_indexList.size(), numJoints);
// Select four Indexes
SelectIndexes(m_indexList, m_treeView, 3, 6);
// Bring up the contextMenu
const QRect rect = m_treeView->visualRect(m_indexList[5]);
EXPECT_TRUE(rect.isValid());
BringUpContextMenu(m_treeView, rect);
QMenu* contextMenu = m_skeletonOutliner->GetDockWidget()->findChild<QMenu*>("EMFX.SkeletonOutlinerPlugin.ContextMenu");
EXPECT_TRUE(contextMenu);
QAction* ragdollAction;
EXPECT_TRUE(UIFixture::GetActionFromContextMenu(ragdollAction, contextMenu, "Ragdoll"));
QMenu* ragdollMenu = ragdollAction->menu();
EXPECT_TRUE(ragdollMenu);
QAction* addToRagdollAction;
EXPECT_TRUE(UIFixture::GetActionFromContextMenu(addToRagdollAction, ragdollMenu, "Add to ragdoll"));
addToRagdollAction->trigger();
// Check the nodes are in the ragdoll
EXPECT_TRUE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[3]));
EXPECT_TRUE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[4]));
EXPECT_TRUE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[5]));
EXPECT_TRUE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[6]));
// Remove context menu as it is rebuild below
delete contextMenu;
const QRect rect2 = m_treeView->visualRect(m_indexList[4]);
EXPECT_TRUE(rect2.isValid());
BringUpContextMenu(m_treeView, rect2);
// Find the "Remove from ragdoll" entry and trigger it.
contextMenu = m_skeletonOutliner->GetDockWidget()->findChild<QMenu*>("EMFX.SkeletonOutlinerPlugin.ContextMenu");
EXPECT_TRUE(contextMenu);
EXPECT_TRUE(UIFixture::GetActionFromContextMenu(ragdollAction, contextMenu, "Ragdoll"));
ragdollMenu = ragdollAction->menu();
QAction* removeFromRagdollAction;
EXPECT_TRUE(UIFixture::GetActionFromContextMenu(removeFromRagdollAction, ragdollMenu, "Remove from ragdoll"));
removeFromRagdollAction->trigger();
// Check the nodes are removed from ragdoll
EXPECT_FALSE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[3]));
EXPECT_FALSE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[4]));
EXPECT_FALSE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[5]));
EXPECT_FALSE(RagdollNodeInspectorPlugin::IsNodeInRagdoll(m_indexList[6]));
}
}