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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EMotionFX/Source/PhysicsSetup.h>
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#include <EMotionFX/Source/Actor.h>
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#include "PhysicsSetupUtils.h"
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namespace EMotionFX
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{
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size_t PhysicsSetupUtils::CountColliders(const Actor* actor, PhysicsSetup::ColliderConfigType colliderConfigType, bool ignoreShapeType, Physics::ShapeType shapeTypeToCount)
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{
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const AZStd::shared_ptr<PhysicsSetup>& physicsSetup = actor->GetPhysicsSetup();
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Physics::CharacterColliderConfiguration* colliderConfig = physicsSetup->GetColliderConfigByType(colliderConfigType);
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if (!colliderConfig)
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{
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return 0;
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}
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size_t result = 0;
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for (const Physics::CharacterColliderNodeConfiguration& nodeConfig : colliderConfig->m_nodes)
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{
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if (ignoreShapeType)
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{
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// Count in all colliders.
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result += nodeConfig.m_shapes.size();
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}
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else
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{
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// Count in only the given collider type.
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for (const AzPhysics::ShapeColliderPair& shapeConfigPair : nodeConfig.m_shapes)
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{
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if (shapeConfigPair.second->GetShapeType() == shapeTypeToCount)
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{
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result++;
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}
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}
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}
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}
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return result;
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}
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} //namespace EMotionFX
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