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o3de/Gems/EMotionFX/Code/Tests/EventManagerTests.cpp

40 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "SystemComponentFixture.h"
#include <EMotionFX/Source/TwoStringEventData.h>
#include <EMotionFX/Source/MotionEventTrack.h>
#include <AzCore/Serialization/Utils.h>
namespace EMotionFX
{
TEST_F(SystemComponentFixture, DISABLED_EventDataFactoryMakesUniqueData)
{
MotionEventTrack* track = aznew MotionEventTrack();
track->SetName("My name");
{
const auto data = EMotionFX::GetEventManager().FindOrCreateEventData<TwoStringEventData>("My subject", "My parameter");
track->AddEvent(0.5, data);
}
EXPECT_EQ(track->GetEvent(0).GetEventDatas()[0].use_count(), 1);
AZStd::vector<char> charBuffer;
AZ::IO::ByteContainerStream<AZStd::vector<char> > charStream(&charBuffer);
AZ::Utils::SaveObjectToStream(charStream, AZ::ObjectStream::ST_XML, track, GetSerializeContext());
MotionEventTrack* loadedTrack = AZ::Utils::LoadObjectFromBuffer<MotionEventTrack>(&charBuffer[0], charBuffer.size(), GetSerializeContext());
EXPECT_EQ(loadedTrack->GetEvent(0).GetEventDatas()[0], track->GetEvent(0).GetEventDatas()[0]);
EXPECT_EQ(loadedTrack->GetEvent(0).GetEventDatas()[0].use_count(), 2);
delete track;
delete loadedTrack;
}
} // end namespace EMotionFX