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77 lines
3.6 KiB
C++
77 lines
3.6 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <EMotionFX/CommandSystem/Source/AnimGraphParameterCommands.h>
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#include <EMotionFX/CommandSystem/Source/CommandManager.h>
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#include <EMotionFX/Source/AnimGraph.h>
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#include <EMotionFX/Source/AnimGraphParameterCondition.h>
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#include <EMotionFX/Source/AnimGraphStateMachine.h>
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#include <EMotionFX/Source/AnimGraphStateTransition.h>
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#include <EMotionFX/Source/Parameter/FloatSliderParameter.h>
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#include <EMotionFX/Source/Parameter/Parameter.h>
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#include <EMotionFX/Source/Parameter/ParameterFactory.h>
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#include <Tests/AnimGraphFixture.h>
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namespace EMotionFX
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{
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TEST_F(AnimGraphFixture, AnimGraphParameterCondition_UndoRemoveParameterTest)
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{
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AZStd::string result;
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AZStd::string commandString;
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CommandSystem::CommandManager commandManager;
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AnimGraphStateMachine* node1 = aznew AnimGraphStateMachine();
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m_animGraph->GetRootStateMachine()->AddChildNode(node1);
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m_animGraph->GetRootStateMachine()->SetEntryState(node1);
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AnimGraphStateMachine* node2 = aznew AnimGraphStateMachine();
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m_animGraph->GetRootStateMachine()->AddChildNode(node2);
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AnimGraphStateTransition* transition = AddTransition(node1, node2, 1.0f);
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AnimGraphParameterCondition* condition = aznew AnimGraphParameterCondition();
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transition->AddCondition(condition);
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m_animGraph->InitAfterLoading();
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// Add parameter to the anim graph and the instance.
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const AZStd::string parameterName = "Parameter1";
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{
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AZStd::unique_ptr<EMotionFX::Parameter> newParameter(EMotionFX::ParameterFactory::Create(azrtti_typeid<FloatSliderParameter>()));
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newParameter->SetName(parameterName);
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CommandSystem::ConstructCreateParameterCommand(commandString, m_animGraph.get(),
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newParameter.get(),
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InvalidIndex);
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EXPECT_TRUE(commandManager.ExecuteCommand(commandString, result)) << result.c_str();
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}
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condition->SetParameterName(parameterName);
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// 1. Remove the parameter including unlinking it from the parameter condition.
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MCore::CommandGroup commandGroup;
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CommandSystem::BuildRemoveParametersCommandGroup(m_animGraph.get(), /*parameterNamesToBeRemoved=*/{ parameterName }, &commandGroup);
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EXPECT_TRUE(commandManager.ExecuteCommandGroup(commandGroup, result)) << result.c_str();
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EXPECT_EQ(m_animGraph->GetNumParameters(), 0) << "The parameter should not be present anymore.";
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EXPECT_EQ(condition->GetParameterName(), "") << "The condition should not be linked to the removed parameter anymore.";
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// 2. Undo.
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EXPECT_TRUE(commandManager.Undo(result)) << result.c_str();
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EXPECT_EQ(m_animGraph->GetNumParameters(), 1) << "The parameter should be back again.";
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condition = azdynamic_cast<AnimGraphParameterCondition*>(transition->GetCondition(0));
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EXPECT_EQ(condition->GetParameterName(), parameterName) << "The condition should be linked to the parameter again.";
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// 3. Redo.
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EXPECT_TRUE(commandManager.Redo(result)) << result.c_str();
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condition = azdynamic_cast<AnimGraphParameterCondition*>(transition->GetCondition(0));
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EXPECT_EQ(m_animGraph->GetNumParameters(), 0) << "The parameter should not be present anymore.";
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EXPECT_EQ(condition->GetParameterName(), "") << "The condition should not be linked to the removed parameter anymore.";
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}
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} // namespace EMotionFX
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