You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/EMotionFX/Code/Tests/AnimGraphActionTests.cpp

54 lines
2.0 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.h>
#include <EMotionFX/CommandSystem/Source/CommandManager.h>
#include <EMotionFX/Source/AnimGraphBindPoseNode.h>
#include <EMotionFX/Source/AnimGraphSymbolicFollowerParameterAction.h>
#include <EMotionFX/Source/AnimGraphStateMachine.h>
#include <EMotionFX/Source/AnimGraphStateTransition.h>
#include <Tests/AnimGraphFixture.h>
namespace EMotionFX
{
class AnimGraphActionFixture
: public AnimGraphFixture
{
public:
void ConstructGraph() override
{
AnimGraphFixture::ConstructGraph();
AnimGraphNode* stateA = aznew AnimGraphBindPoseNode();
m_rootStateMachine->AddChildNode(stateA);
m_rootStateMachine->SetEntryState(stateA);
AnimGraphNode* stateB = aznew AnimGraphBindPoseNode();
m_rootStateMachine->AddChildNode(stateB);
m_transition = AddTransitionWithTimeCondition(stateA, stateB, /*blendTime=*/1.0f, /*countDownTime=*/1.0f);
}
AnimGraphStateTransition* m_transition = nullptr;
};
TEST_F(AnimGraphActionFixture, AnimGraphSymbolicFollowerParameterAction_TriggerWithEmptyParameterName)
{
CommandSystem::CommandManager commandManager;
CommandSystem::AddTransitionAction(m_transition, azrtti_typeid<AnimGraphSymbolicFollowerParameterAction>());
EXPECT_EQ(m_transition->GetTriggerActionSetup().GetNumActions(), 1)
<< "There should be exactly one transition action.";
AnimGraphSymbolicFollowerParameterAction* action = azdynamic_cast<AnimGraphSymbolicFollowerParameterAction*>(m_transition->GetTriggerActionSetup().GetAction(0));
ASSERT_NE(action, nullptr) << "Action not a valid symbolic follower parameter action.";
GetEMotionFX().Update(1.0f);
}
} // namespace EMotionFX