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54 lines
2.0 KiB
C++
54 lines
2.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <EMotionFX/CommandSystem/Source/AnimGraphTriggerActionCommands.h>
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#include <EMotionFX/CommandSystem/Source/CommandManager.h>
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#include <EMotionFX/Source/AnimGraphBindPoseNode.h>
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#include <EMotionFX/Source/AnimGraphSymbolicFollowerParameterAction.h>
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#include <EMotionFX/Source/AnimGraphStateMachine.h>
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#include <EMotionFX/Source/AnimGraphStateTransition.h>
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#include <Tests/AnimGraphFixture.h>
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namespace EMotionFX
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{
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class AnimGraphActionFixture
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: public AnimGraphFixture
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{
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public:
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void ConstructGraph() override
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{
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AnimGraphFixture::ConstructGraph();
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AnimGraphNode* stateA = aznew AnimGraphBindPoseNode();
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m_rootStateMachine->AddChildNode(stateA);
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m_rootStateMachine->SetEntryState(stateA);
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AnimGraphNode* stateB = aznew AnimGraphBindPoseNode();
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m_rootStateMachine->AddChildNode(stateB);
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m_transition = AddTransitionWithTimeCondition(stateA, stateB, /*blendTime=*/1.0f, /*countDownTime=*/1.0f);
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}
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AnimGraphStateTransition* m_transition = nullptr;
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};
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TEST_F(AnimGraphActionFixture, AnimGraphSymbolicFollowerParameterAction_TriggerWithEmptyParameterName)
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{
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CommandSystem::CommandManager commandManager;
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CommandSystem::AddTransitionAction(m_transition, azrtti_typeid<AnimGraphSymbolicFollowerParameterAction>());
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EXPECT_EQ(m_transition->GetTriggerActionSetup().GetNumActions(), 1)
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<< "There should be exactly one transition action.";
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AnimGraphSymbolicFollowerParameterAction* action = azdynamic_cast<AnimGraphSymbolicFollowerParameterAction*>(m_transition->GetTriggerActionSetup().GetAction(0));
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ASSERT_NE(action, nullptr) << "Action not a valid symbolic follower parameter action.";
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GetEMotionFX().Update(1.0f);
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}
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} // namespace EMotionFX
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