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191 lines
9.0 KiB
C++
191 lines
9.0 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <EMotionFX/Source/Attachment.h>
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#include <Integration/Components/ActorComponent.h>
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#include <Include/Integration/ActorComponentBus.h>
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#include <Tests/Integration/EntityComponentFixture.h>
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#include <Tests/TestAssetCode/ActorFactory.h>
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#include <Tests/TestAssetCode/TestActorAssets.h>
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#include <Tests/TestAssetCode/SimpleActors.h>
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#include <Tests/Printers.h>
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namespace EMotionFX
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{
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class ActorComponentNotificationTestBus
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: Integration::ActorComponentNotificationBus::Handler
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{
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public:
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ActorComponentNotificationTestBus(AZ::EntityId entityId)
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{
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Integration::ActorComponentNotificationBus::Handler::BusConnect(entityId);
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}
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~ActorComponentNotificationTestBus()
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{
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Integration::ActorComponentNotificationBus::Handler::BusDisconnect();
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}
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MOCK_METHOD1(OnActorInstanceCreated, void(EMotionFX::ActorInstance*));
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MOCK_METHOD1(OnActorInstanceDestroyed, void(EMotionFX::ActorInstance*));
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};
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TEST_F(EntityComponentFixture, ActorComponentNotificationBusTest)
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{
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const AZ::EntityId id(740216387);
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ActorComponentNotificationTestBus testBus(id);
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EXPECT_CALL(testBus, OnActorInstanceCreated(testing::_)).Times(testing::AtLeast(1));
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EXPECT_CALL(testBus, OnActorInstanceDestroyed(testing::_)).Times(1);
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AZStd::unique_ptr<AZ::Entity> entity = AZStd::make_unique<AZ::Entity>(id);
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entity->CreateComponent<AzFramework::TransformComponent>();
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Integration::ActorComponent::Configuration actorConf;
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Integration::ActorComponent* actorComponent = entity->CreateComponent<Integration::ActorComponent>(&actorConf);
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entity->Init();
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entity->Activate();
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const AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
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AZ::Data::Asset<Integration::ActorAsset> actorAsset = TestActorAssets::GetAssetFromActor(actorAssetId, ActorFactory::CreateAndInit<SimpleJointChainActor>(3));
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actorConf.m_actorAsset = actorAsset;
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actorComponent->SetActorAsset(actorConf.m_actorAsset);
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entity->Deactivate();
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}
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class ActorComponentRequestsFixture
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: public EntityComponentFixture
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{
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public:
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void SetUp()
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{
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EntityComponentFixture::SetUp();
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const AZ::Data::AssetId actorAssetId("{5060227D-B6F4-422E-BF82-41AAC5F228A5}");
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AZ::Data::Asset<Integration::ActorAsset> actorAsset = TestActorAssets::GetAssetFromActor(actorAssetId, ActorFactory::CreateAndInit<SimpleJointChainActor>(3));
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m_entity = AZStd::make_unique<AZ::Entity>(AZ::EntityId(740216387));
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m_transformComponent = m_entity->CreateComponent<AzFramework::TransformComponent>();
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Integration::ActorComponent::Configuration actorConfig;
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actorConfig.m_attachmentType = Integration::AttachmentType::SkinAttachment;
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actorConfig.m_actorAsset = actorAsset;
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m_actorComponent = m_entity->CreateComponent<Integration::ActorComponent>(&actorConfig);
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m_entity->Init();
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m_entity->Activate();
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m_actorComponent->SetActorAsset(actorAsset);
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}
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AZStd::unique_ptr<AZ::Entity> m_entity;
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Integration::ActorComponent* m_actorComponent;
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AzFramework::TransformComponent* m_transformComponent;
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};
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TEST_F(ActorComponentRequestsFixture, GetActorInstance)
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{
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ActorInstance* gotActorInstance;
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Integration::ActorComponentRequestBus::EventResult(gotActorInstance, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetActorInstance);
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EXPECT_EQ(gotActorInstance, m_actorComponent->GetActorInstance());
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}
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TEST_F(ActorComponentRequestsFixture, GetNumJoints)
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{
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size_t gotNumJoints;
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Integration::ActorComponentRequestBus::EventResult(gotNumJoints, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetNumJoints);
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EXPECT_EQ(gotNumJoints, 3);
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}
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TEST_F(ActorComponentRequestsFixture, GetJointIndexByName)
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{
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size_t gotJointIndex;
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Integration::ActorComponentRequestBus::EventResult(gotJointIndex, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetJointIndexByName, "rootJoint");
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EXPECT_EQ(gotJointIndex, 0);
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Integration::ActorComponentRequestBus::EventResult(gotJointIndex, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetJointIndexByName, "joint1");
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EXPECT_EQ(gotJointIndex, 1);
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Integration::ActorComponentRequestBus::EventResult(gotJointIndex, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetJointIndexByName, "joint2");
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EXPECT_EQ(gotJointIndex, 2);
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}
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TEST_F(ActorComponentRequestsFixture, GetJointTransform)
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{
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AZ::Transform gotTransform;
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Integration::ActorComponentRequestBus::EventResult(gotTransform, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetJointTransform, 0, Integration::Space::LocalSpace);
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EXPECT_EQ(gotTransform.GetTranslation(), AZ::Vector3::CreateZero());
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Integration::ActorComponentRequestBus::EventResult(gotTransform, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetJointTransform, 1, Integration::Space::LocalSpace);
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EXPECT_EQ(gotTransform.GetTranslation(), AZ::Vector3::CreateAxisX(1.0f));
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Integration::ActorComponentRequestBus::EventResult(gotTransform, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetJointTransform, 2, Integration::Space::LocalSpace);
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EXPECT_EQ(gotTransform.GetTranslation(), AZ::Vector3::CreateAxisX(2.0f));
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}
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#if AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_TESTS
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TEST_F(ActorComponentRequestsFixture, DISABLED_Attach_Detach_Entity)
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#else
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TEST_F(ActorComponentRequestsFixture, Attach_Detach_Entity)
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#endif // AZ_TRAIT_DISABLE_FAILED_EMOTION_FX_TESTS
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{
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const AZ::Data::AssetId actorAssetId("{AD308159-879C-420E-B7D7-22E4A243F5A9}");
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AZ::Data::Asset<Integration::ActorAsset> targetActorAsset = TestActorAssets::GetAssetFromActor(actorAssetId, ActorFactory::CreateAndInit<SimpleJointChainActor>(3, "parentActor"));
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auto targetEntity = AZStd::make_unique<AZ::Entity>(AZ::EntityId(92484));
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AzFramework::TransformComponent* targetTransformComponent = targetEntity->CreateComponent<AzFramework::TransformComponent>();
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targetTransformComponent->SetWorldTM(AZ::Transform::CreateTranslation(AZ::Vector3(9.0f, 24.0f, 84.0f)));
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Integration::ActorComponent::Configuration actorConf;
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actorConf.m_actorAsset = targetActorAsset;
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Integration::ActorComponent* targetActorComponent = targetEntity->CreateComponent<Integration::ActorComponent>(&actorConf);
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targetEntity->Init();
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targetEntity->Activate();
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targetActorComponent->SetActorAsset(targetActorAsset);
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Integration::ActorComponentRequestBus::Event(m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::AttachToEntity, targetEntity->GetId(), Integration::AttachmentType::SkinAttachment);
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EXPECT_EQ(
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m_transformComponent->GetWorldTM().GetTranslation(),
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targetTransformComponent->GetWorldTM().GetTranslation()
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);
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EXPECT_EQ(targetActorComponent->GetActorInstance()->GetNumAttachments(), 1);
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EXPECT_EQ(
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targetActorComponent->GetActorInstance()->GetAttachment(0)->GetAttachmentActorInstance(),
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m_actorComponent->GetActorInstance()
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);
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EXPECT_EQ(
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m_actorComponent->GetActorInstance()->GetAttachedTo(),
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targetActorComponent->GetActorInstance()
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);
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Integration::ActorComponentRequestBus::Event(m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::DetachFromEntity);
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EXPECT_EQ(
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m_transformComponent->GetWorldTM().GetTranslation(),
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AZ::Vector3::CreateZero()
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);
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EXPECT_EQ(targetActorComponent->GetActorInstance()->GetNumAttachments(), 0);
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EXPECT_EQ(m_actorComponent->GetActorInstance()->GetAttachedTo(), nullptr);
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}
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TEST_F(ActorComponentRequestsFixture, GetSetRenderCharacter)
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{
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bool gotRenderCharacter = false;
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Integration::ActorComponentRequestBus::EventResult(gotRenderCharacter, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetRenderCharacter);
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EXPECT_TRUE(gotRenderCharacter);
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Integration::ActorComponentRequestBus::Event(m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::SetRenderCharacter, false);
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Integration::ActorComponentRequestBus::EventResult(gotRenderCharacter, m_entity->GetId(), &Integration::ActorComponentRequestBus::Events::GetRenderCharacter);
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EXPECT_FALSE(gotRenderCharacter);
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}
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} // end namespace EMotionFX
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