Files
o3de/Gems/FastNoise/Code/Source/FastNoiseEditorModule.cpp
T
Esteban Papp 4e891d8655 FastNoise
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
2021-07-12 19:51:10 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <FastNoiseEditorModule.h>
#include <FastNoiseSystemComponent.h>
#include <EditorFastNoiseGradientComponent.h>
namespace FastNoiseGem
{
FastNoiseEditorModule::FastNoiseEditorModule()
{
m_descriptors.insert(m_descriptors.end(), {
EditorFastNoiseGradientComponent::CreateDescriptor()
});
}
AZ::ComponentTypeList FastNoiseEditorModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList requiredComponents = FastNoiseModule::GetRequiredSystemComponents();
return requiredComponents;
}
}
AZ_DECLARE_MODULE_CLASS(Gem_FastNoiseEditor, FastNoiseGem::FastNoiseEditorModule)