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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/IO/GenericStreams.h>
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#include <AzCore/Asset/AssetDataStream.h>
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#include <extensions/PxDefaultStreams.h>
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namespace PhysX
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{
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/// Wraps an AZ stream by provided the physx interface.
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/// This is used to prevent copying of data when going from
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/// physx streams to az streams.
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class StreamWrapper
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: public physx::PxInputStream
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, public physx::PxOutputStream
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{
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public:
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StreamWrapper(AZ::IO::GenericStream* stream);
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uint32_t read(void* dest, uint32_t count) override;
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uint32_t write(const void* src, uint32_t count) override;
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private:
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AZ::IO::GenericStream* m_stream;
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};
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/// Wraps an AZ AssetDataStream read-only stream with the physx interface.
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/// This is used to prevent copying of data when going from
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/// physx streams to az streams.
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class AssetDataStreamWrapper
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: public physx::PxInputStream
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{
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public:
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AssetDataStreamWrapper(AZStd::shared_ptr<AZ::Data::AssetDataStream> stream);
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uint32_t read(void* dest, uint32_t count) override;
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private:
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AZStd::shared_ptr<AZ::Data::AssetDataStream> m_stream;
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};
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}
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