/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace PhysX { /// Wraps an AZ stream by provided the physx interface. /// This is used to prevent copying of data when going from /// physx streams to az streams. class StreamWrapper : public physx::PxInputStream , public physx::PxOutputStream { public: StreamWrapper(AZ::IO::GenericStream* stream); uint32_t read(void* dest, uint32_t count) override; uint32_t write(const void* src, uint32_t count) override; private: AZ::IO::GenericStream* m_stream; }; /// Wraps an AZ AssetDataStream read-only stream with the physx interface. /// This is used to prevent copying of data when going from /// physx streams to az streams. class AssetDataStreamWrapper : public physx::PxInputStream { public: AssetDataStreamWrapper(AZStd::shared_ptr stream); uint32_t read(void* dest, uint32_t count) override; private: AZStd::shared_ptr m_stream; }; }