You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
* Fixed physx asset when exported as convex or primitives. Before it was limited to 1 material for the entire object, now it correctly uses multiple materials by looking at the first material per node. Signed-off-by: moraaar <moraaar@amazon.com> |
4 years ago | |
|---|---|---|
| .. | ||
| PrimitiveShapeFitter | 4 years ago | |
| HeightFieldAssetHandler.cpp | 4 years ago | |
| HeightFieldAssetHandler.h | 4 years ago | |
| MeshAssetHandler.cpp | 4 years ago | |
| MeshAssetHandler.h | 4 years ago | |
| MeshBehavior.cpp | 4 years ago | |
| MeshBehavior.h | 4 years ago | |
| MeshExporter.cpp | 4 years ago | |
| MeshExporter.h | 4 years ago | |
| MeshGroup.cpp | 4 years ago | |
| MeshGroup.h | 4 years ago | |
| StreamWrapper.cpp | 4 years ago | |
| StreamWrapper.h | 4 years ago | |