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o3de/Gems/AtomLyIntegration/CommonFeatures/Code
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
Include/AtomLyIntegration/CommonFeatures Fix issue setting enum values on material component from script 4 years ago
Resources Add newlines to the end of all files 5 years ago
Source Shaders changes require two or more change cycles before updating (#5142) 4 years ago
CMakeLists.txt Add OpenImageIO as runtime dependency in AtomLyIntegration. (#4987) 4 years ago
atomlyintegration_commonfeatures_editor_files.cmake Created custom JSON serializer for editor material component 4 years ago
atomlyintegration_commonfeatures_files.cmake Editor HDR Color Grading Component implemented under the PostFx stack (#4159) 4 years ago
atomlyintegration_commonfeatures_public_files.cmake Editor HDR Color Grading Component implemented under the PostFx stack (#4159) 4 years ago
atomlyintegration_commonfeatures_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago