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o3de/Gems/Atom/RPI/Code/Source
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
Platform add shaderoptiongroup natvis (#3315) 4 years ago
RPI.Builders Add missing dependencies to pass builder (#4884) (#5099) 4 years ago
RPI.Edit Fixed a bug where material version updates didn't support moving a property from one group to another. 4 years ago
RPI.Editor Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RPI.Private Revert "Refresh rate driven rendering tick logic (#3375)" 4 years ago
RPI.Public Shaders changes require two or more change cycles before updating (#5142) 4 years ago
RPI.Reflect Shaders changes require two or more change cycles before updating (#5142) 4 years ago