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o3de/Gems/Atom/RPI/Code/Source/RPI.Reflect
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
Asset Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Buffer Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Image Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Material Shaders changes require two or more change cycles before updating (#5142) 4 years ago
Model Cleanup SerializeContext.h pt.1 (#4264) 4 years ago
Pass Throwing up Depth of Field WIP so Galib can investigate AP crash with shader processing 4 years ago
Shader Shaders changes require two or more change cycles before updating (#5142) 4 years ago
System Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
Base.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
FeatureProcessorDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
GpuQuerySystemDescriptor.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
RPISystemDescriptor.cpp ATOM-16237 Using setting registry to RPI system settings (#3663) 4 years ago
ResourcePoolAsset.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ResourcePoolAssetCreator.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago