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o3de/Gems/Atom/Feature/Common/Code/Tests/Decals/DecalTextureArrayTests.cpp

51 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/UnitTest/TestTypes.h>
#include <AzCore/Component/ComponentApplication.h>
#include <Atom/Feature/Utils/IndexableList.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <gtest/gtest.h>
#include <AzCore/Math/Random.h>
#include <Decals/DecalTextureArray.h>
#include <Atom/RPI.Public/Image/StreamingImagePool.h>
#include <Atom/RPI.Reflect/Image/StreamingImagePoolAssetCreator.h>
#include <AzCore/UnitTest/TestTypes.h>
namespace UnitTest
{
using namespace AZ;
using namespace AZ::Render;
class DecalTextureArrayTests
: public UnitTest::AllocatorsTestFixture
{
public:
void SetUp() override
{
UnitTest::AllocatorsTestFixture::SetUp();
}
void TearDown() override
{
UnitTest::AllocatorsTestFixture::TearDown();
}
};
TEST_F(DecalTextureArrayTests, TestPackingNothing)
{
AZ::Render::DecalTextureArray decalTextureArray;
decalTextureArray.Pack();
auto nothing = decalTextureArray.GetPackedTexture(AZ::Render::DecalMapType_Diffuse);
EXPECT_EQ(nothing, nullptr);
}
// [GFX TODO][ATOM-5915] Add more comprehensive tests here involving packing StreamingImages
}