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o3de/Gems/Atom/Feature/Common/Code
galibzon 6763e2a3ac
Shaders changes require two or more change cycles before updating (#5142)
* Shaders changes require two or more change cycles before updating

This fixes the problem described in the title.

Consolidated the responsibility to update the root shader variant
asset into the Shader() class. It was unnecessarily spread across
Shader(), ShaderVariant() and ShaderAsset().
In particular OnAssetReloaded now makes a temporary copy of the root
ShaderVariantAsset and updates the ShaderAsset with such reference
only when OnAssetReloaded() is called on behalf of the ShaderAsset.

Signed-off-by: galibzon <66021303+galibzon@users.noreply.github.com>
4 years ago
..
3rdParty/ACES Overhaul of LookModification (#3282) 4 years ago
Include/Atom/Feature fixed comment 4 years ago
Mocks fixed mesh feature processor abstract interface 4 years ago
Source Shaders changes require two or more change cycles before updating (#5142) 4 years ago
Tests Atom/mriegger/decalnormalmaps (#4302) 4 years ago
CMakeLists.txt Add cmake file for editor scripts. Add constexpr keyword to constants. Use AZ_CRC_CE for LookModificationComponent. 4 years ago
atom_feature_common_builders_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_feature_common_editor_files.cmake Terrain feature processor improvements regarding material, mesh, and lod (#4303) 4 years ago
atom_feature_common_files.cmake merging dev 4 years ago
atom_feature_common_public_files.cmake Editor HDR Color Grading Component implemented under the PostFx stack (#4159) 4 years ago
atom_feature_common_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_feature_common_staticlibrary_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
atom_feature_common_tests_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago