/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include namespace UnitTest { using namespace AZ; using namespace AZ::Render; class DecalTextureArrayTests : public UnitTest::AllocatorsTestFixture { public: void SetUp() override { UnitTest::AllocatorsTestFixture::SetUp(); } void TearDown() override { UnitTest::AllocatorsTestFixture::TearDown(); } }; TEST_F(DecalTextureArrayTests, TestPackingNothing) { AZ::Render::DecalTextureArray decalTextureArray; decalTextureArray.Pack(); auto nothing = decalTextureArray.GetPackedTexture(AZ::Render::DecalMapType_Diffuse); EXPECT_EQ(nothing, nullptr); } // [GFX TODO][ATOM-5915] Add more comprehensive tests here involving packing StreamingImages }