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470fde461f3dcbb3bd3c1cfee3b84c247d73b7fb
o3de
/
Gems
/
Multiplayer
/
Code
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Source
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T
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karlberg
5acdc40595
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
..
NetBindMarkerComponent.cpp
Merged MultiplayerPipeline from CodeCommit
2021-04-15 20:24:50 +01:00
NetBindMarkerComponent.h
Merged MultiplayerPipeline from CodeCommit
2021-04-15 20:24:50 +01:00
NetworkPrefabProcessor.cpp
Many fixes for external gem multiplayer components and component network inputs, fixes an uninitialized variable resulting in continual desyncs, restructures our public includes to match the directory structure of source, allows autogen artefacts to be included by external gems, allowing for external multiplayer components to interact with multiplayer gem components with no extra code
2021-05-14 14:24:33 -07:00
NetworkPrefabProcessor.h
Enabled NetworkPrefabProcessor for Ctrl+G
2021-04-29 16:26:13 +01:00
NetworkSpawnableHolderComponent.cpp
Initial Imgui debug display for stats, some hookup between entity replication and the spawnable code to make testing possible
2021-04-17 19:06:28 -07:00
NetworkSpawnableHolderComponent.h
Refactored root spawnable instantiation, added selective instantiation of root spawnable entities
2021-04-16 00:19:43 +01:00