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o3de/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio
Roman 464b225042
Prevent the character to go out of bound in animation viewport (#7667)
* Prevent the character to go out of bound

Signed-off-by: rhhong <rhhong@amazon.com>

* CR feedback

Signed-off-by: rhhong <rhhong@amazon.com>
4 years ago
..
AnimViewportInputController.cpp Add manipulator for atom render plugin in animation editor. (#7068) 4 years ago
AnimViewportInputController.h Add manipulator for atom render plugin in animation editor. (#7068) 4 years ago
AnimViewportRenderer.cpp Prevent the character to go out of bound in animation viewport (#7667) 4 years ago
AnimViewportRenderer.h Prevent the character to go out of bound in animation viewport (#7667) 4 years ago
AnimViewportRequestBus.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AnimViewportSettings.cpp Change rotation camera to use RMB, and add orbit rotation camera using LMB + alt (#7610) 4 years ago
AnimViewportSettings.h Change rotation camera to use RMB, and add orbit rotation camera using LMB + alt (#7610) 4 years ago
AnimViewportToolBar.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AnimViewportToolBar.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AnimViewportWidget.cpp Prevent the character to go out of bound in animation viewport (#7667) 4 years ago
AnimViewportWidget.h Change rotation camera to use RMB, and add orbit rotation camera using LMB + alt (#7610) 4 years ago
AtomRenderPlugin.cpp Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago
AtomRenderPlugin.h Change actorRenderFlag to use AZ ENUM CLASS instead of azstd::bitset (#7542) 4 years ago