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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/EBus/EBus.h>
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#include <EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/RenderPlugin/RenderOptions.h>
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namespace EMStudio
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{
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class AnimViewportRequests
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: public AZ::EBusTraits
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{
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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//! Update the camera view mode.
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virtual void UpdateCameraViewMode(EMStudio::RenderOptions::CameraViewMode mode) = 0;
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//! Update the camera follow up option
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virtual void UpdateCameraFollowUp(bool followUp) = 0;
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//! Update render flags
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virtual void UpdateRenderFlags(EMotionFX::ActorRenderFlags renderFlags) = 0;
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};
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using AnimViewportRequestBus = AZ::EBus<AnimViewportRequests>;
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} // namespace EMStudio
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