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The AssetContainer was getting "stuck" in the case that it tried to load a missing asset that was already registered with the AssetManager as missing. This fixes the bug, as well as adding a unit test for the specific condition. |
5 years ago | |
|---|---|---|
| .. | ||
| AtomCore | 5 years ago | |
| AzAndroid/java/com/amazon | 5 years ago | |
| AzAutoGen | 5 years ago | |
| AzCore | 5 years ago | |
| AzFramework | 5 years ago | |
| AzGameFramework | 5 years ago | |
| AzManipulatorTestFramework | 5 years ago | |
| AzNetworking | 5 years ago | |
| AzQtComponents | 5 years ago | |
| AzTest | 5 years ago | |
| AzToolsFramework | 5 years ago | |
| Crcfix | 5 years ago | |
| GFxFramework | 5 years ago | |
| GridMate | 5 years ago | |
| Tests | 5 years ago | |
| CMakeLists.txt | 5 years ago | |