Files
o3de/Gems/LyShine/Code/Source/RenderToTextureBus.h
T
michabr 3a689aa319 Reenable support for UI Elements that use Render Targets (#2352)
* Re-add support for UI Elements that use Render Targets
* Move LyShine pass request from Atom's MainPipeline.pass to project's
* Make all dynamic draw contexts in LyShine draw to pass directly without the need of draw list tags
* Remove local RPI changes that are no longer needed
* Prevent crash if LyShine gem is enabled but its custom pass hasn't been added to the main render pipeline
* Revert to default UI pass if the LyShine pass has not been added to project's main render pipeline

Signed-off-by: abrmich <abrmich@amazon.com>
2021-08-03 10:14:09 -07:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
namespace LyShine
{
//! Ebus to handle render target requests
class RenderToTextureRequests
: public AZ::ComponentBus
{
public:
virtual AZ::RHI::AttachmentId UseRenderTarget(const AZ::Name& renderTargetName, AZ::RHI::Size size) = 0;
virtual void ReleaseRenderTarget(const AZ::RHI::AttachmentId& attachmentId) = 0;
virtual AZ::Data::Instance<AZ::RPI::AttachmentImage> GetRenderTarget(const AZ::RHI::AttachmentId& attachmentId) = 0;
};
using RenderToTextureRequestBus = AZ::EBus<RenderToTextureRequests>;
}