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92 lines
3.5 KiB
Python
92 lines
3.5 KiB
Python
"""
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All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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its licensors.
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For complete copyright and license terms please see the LICENSE at the root of this
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distribution (the "License"). All use of this software is governed by the License,
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or, if provided, by the license below or the license accompanying this file. Do not
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remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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"""
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"""
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C6351276: Open a level
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https://testrail.agscollab.com/index.php?/cases/view/6351276
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"""
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import os
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import sys
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sys.path.append(os.path.dirname(os.path.abspath(__file__)))
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import azlmbr.legacy.general as general
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import Tests.ly_shared.pyside_utils as pyside_utils
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from PySide2 import QtWidgets
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import azlmbr.editor as editor
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import azlmbr.bus as bus
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from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper
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class TestOpenLevel(EditorTestHelper):
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def __init__(self):
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EditorTestHelper.__init__(self, log_prefix="open_level", args=["level"])
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def run_test(self):
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"""
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Summary:
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Open a level and verify if the level is loaded properly.
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Expected Behavior:
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A level is opened and loaded into the editor.
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Test Steps:
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1) Open an existing level
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2) Verify if the level is loaded
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Note:
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- This test file must be called from the Lumberyard Editor command terminal
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- Any passed and failed tests are written to the Editor.log file.
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Parsing the file or running a log_monitor are required to observe the test results.
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:return: None
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"""
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self.focus_changed = False
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def on_focus_changed(old, new):
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if not self.focus_changed:
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self.focus_changed = True
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active_widget = QtWidgets.QApplication.activeModalWidget()
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open_level_as_dialogue = active_widget.findChild(QtWidgets.QWidget, "LevelFileDialog")
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if open_level_as_dialogue.windowTitle() == "Open a Level":
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print("Open a Level dialog opened")
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level_name = open_level_as_dialogue.findChild(QtWidgets.QLineEdit, "nameLineEdit")
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level_name.setText(self.args["level"])
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button_box = open_level_as_dialogue.findChild(QtWidgets.QDialogButtonBox, "buttonBox")
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button_box.button(QtWidgets.QDialogButtonBox.Ok).click()
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def on_action_triggered(action_name):
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print(f"{action_name} Action triggered")
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# 1) Open an existing level
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try:
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editor_window = pyside_utils.get_editor_main_window()
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app = QtWidgets.QApplication.instance()
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app.focusChanged.connect(on_focus_changed)
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action = pyside_utils.get_action_for_menu_path(editor_window, "File", "Open Level")
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action_triggered = lambda: on_action_triggered("Open Level")
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action.triggered.connect(action_triggered)
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action.trigger()
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action.triggered.disconnect(action_triggered)
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except Exception as e:
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print(e)
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finally:
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app.focusChanged.disconnect(on_focus_changed)
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# 2) Verify if the new level is loaded
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general.idle_wait(2.0)
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if editor.EditorToolsApplicationRequestBus(bus.Broadcast, "GetCurrentLevelName") == "Audio_Sample":
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print("An existing level opened : SUCCESS")
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else:
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print("An existing level opened : FAILED")
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test = TestOpenLevel()
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test.run() |