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Updating default project to AutomatedTesting
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Project Spectra Private Preview

Confidentiality; Pre-Release Access

Welcome to the Project Spectra Private Preview. This is a confidential pre-release project; your use is subject to the nondisclosure agreement between you (or your organization) and Amazon. Do not disclose the existence of this project, your participation in it, or any of the materials provided, to any unauthorized third party. To request access for a third party, please contact Royal O'Brien, obriroya@amazon.com.

Download and Install

This repository uses Git LFS for storing large binary files. You will need to create a Github personal access token to authenticate with the LFS service.

Create a Git Personal Access Token

You will need your personal access token credentials to authenticate when you clone the repository.

Create a personal access token with the 'repo' scope.

Recent versions of Git install a credential manager to store your credentials so you don't have to put in the credentials for every request.
It is highly recommended you check that you have a credential manager installed and configured

Clone the repository

> git clone https://github.com/aws/o3de.git
Cloning into 'o3de'...

# initial prompt for credentials to download the repository code
# enter your Github username and personal access token

remote: Counting objects: 29619, done.
Receiving objects: 100% (29619/29619), 40.50 MiB | 881.00 KiB/s, done.
Resolving deltas: 100% (8829/8829), done.
Updating files: 100% (27037/27037), done.

# second prompt for credentials when downloading LFS files
# enter your Github username and personal access token

Filtering content: 100% (3853/3853), 621.43 MiB | 881.00 KiB/s, done.

If you have the Git credential manager core installed, you should not be prompted for your credentials anymore.

License

For terms please see the LICENSE*.TXT file at the root of this distribution.

S
Description
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
Readme 150 MiB
Languages
C++ 82.6%
Python 13.1%
CMake 1.5%
Roff 1.2%
Lua 0.5%
Other 0.8%