""" All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or its licensors. For complete copyright and license terms please see the LICENSE at the root of this distribution (the "License"). All use of this software is governed by the License, or, if provided, by the license below or the license accompanying this file. Do not remove or modify any license notices. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. """ """ C6351276: Open a level https://testrail.agscollab.com/index.php?/cases/view/6351276 """ import os import sys sys.path.append(os.path.dirname(os.path.abspath(__file__))) import azlmbr.legacy.general as general import Tests.ly_shared.pyside_utils as pyside_utils from PySide2 import QtWidgets import azlmbr.editor as editor import azlmbr.bus as bus from Tests.editor.editor_utils.editor_test_helper import EditorTestHelper class TestOpenLevel(EditorTestHelper): def __init__(self): EditorTestHelper.__init__(self, log_prefix="open_level", args=["level"]) def run_test(self): """ Summary: Open a level and verify if the level is loaded properly. Expected Behavior: A level is opened and loaded into the editor. Test Steps: 1) Open an existing level 2) Verify if the level is loaded Note: - This test file must be called from the Lumberyard Editor command terminal - Any passed and failed tests are written to the Editor.log file. Parsing the file or running a log_monitor are required to observe the test results. :return: None """ self.focus_changed = False def on_focus_changed(old, new): if not self.focus_changed: self.focus_changed = True active_widget = QtWidgets.QApplication.activeModalWidget() open_level_as_dialogue = active_widget.findChild(QtWidgets.QWidget, "LevelFileDialog") if open_level_as_dialogue.windowTitle() == "Open a Level": print("Open a Level dialog opened") level_name = open_level_as_dialogue.findChild(QtWidgets.QLineEdit, "nameLineEdit") level_name.setText(self.args["level"]) button_box = open_level_as_dialogue.findChild(QtWidgets.QDialogButtonBox, "buttonBox") button_box.button(QtWidgets.QDialogButtonBox.Ok).click() def on_action_triggered(action_name): print(f"{action_name} Action triggered") # 1) Open an existing level try: editor_window = pyside_utils.get_editor_main_window() app = QtWidgets.QApplication.instance() app.focusChanged.connect(on_focus_changed) action = pyside_utils.get_action_for_menu_path(editor_window, "File", "Open Level") action_triggered = lambda: on_action_triggered("Open Level") action.triggered.connect(action_triggered) action.trigger() action.triggered.disconnect(action_triggered) except Exception as e: print(e) finally: app.focusChanged.disconnect(on_focus_changed) # 2) Verify if the new level is loaded general.idle_wait(2.0) if editor.EditorToolsApplicationRequestBus(bus.Broadcast, "GetCurrentLevelName") == "Audio_Sample": print("An existing level opened : SUCCESS") else: print("An existing level opened : FAILED") test = TestOpenLevel() test.run()