Files
o3de/Code/Framework/AzFramework/Tests
Ken Pruiksma b455b915a8 Making terrain query resolution a single float instead of a Vector2 (#7186)
* Making terrain query resolution a single float instead of a Vector2

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Keeping the concept of different x/y step sizes in region queries since that may be useful and is separate from query resolution. Also keeping the concept of different x/y step sizes in physics since that's independent of the terrain gem.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Formatting cleanups

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* A few more minor cleanups

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Added support to convert serialized Vector2 query resolution to a single float.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Switch ray intersection check back to using separate values for x and y resolution

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Fixing new unit tests added to use float query resolution.

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>

* Updating automated test

Signed-off-by: Ken Pruiksma <pruiksma@amazon.com>
2022-01-31 16:10:03 -06:00
..
2021-12-03 15:21:58 -08:00
2021-12-03 09:53:17 -08:00
2022-01-23 22:29:03 +01:00
2021-12-01 16:50:45 -08:00
2021-10-05 15:12:53 -05:00
2021-12-01 16:50:45 -08:00
2021-09-03 14:57:08 -07:00
2021-07-27 19:29:02 -07:00
2021-12-01 16:50:45 -08:00