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32 lines
853 B
C++
32 lines
853 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <Tests/UI/UIFixture.h>
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#include <EMotionStudio/Plugins/StandardPlugins/Source/AnimGraph/AnimGraphPlugin.h>
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namespace EMotionFX
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{
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class AnimGraph;
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class SimpleAnimGraphUIFixture
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: public UIFixture
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{
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public:
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// The animgraph contains 3 parameters, and a motion node connecting to a blend tree with a state transition.
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void SetUp() override;
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void TearDown() override;
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public:
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const AZ::u32 m_animGraphId = 64;
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AnimGraph* m_animGraph = nullptr;
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EMStudio::AnimGraphPlugin* m_animGraphPlugin = nullptr;
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};
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} // namespace EMotionFX
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