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3040f74c4135ff438ee657cfa2a44a0ac89a74e3
o3de
/
Gems
/
Multiplayer
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Multiplayer
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History
kberg-amzn
3040f74c41
Merging latest development
...
Signed-off-by: kberg-amzn <
karlberg@amazon.com
>
2021-10-14 19:17:10 -07:00
..
LocalPredictionPlayerInputComponent.h
More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds
2021-10-14 18:22:41 -07:00
MultiplayerComponent.h
Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality
2021-08-30 12:05:53 -07:00
MultiplayerComponentRegistry.h
Some shutdown crash fixes, reverted a whitespace, and added some basic unit tests for time additions
2021-10-01 15:04:50 -07:00
MultiplayerController.h
Network Input Exposed to Script (
#3990
)
2021-09-14 12:01:32 -07:00
NetBindComponent.h
Merging latest development
2021-10-14 19:17:10 -07:00
NetworkCharacterComponent.h
Merging latest development
2021-09-27 15:50:22 -07:00
NetworkHierarchyBus.h
Refactoring away the use of AZ::TransformNotificationBus. Added unittests for deactivating parents of inner roots.
2021-09-15 11:29:10 -04:00
NetworkHierarchyChildComponent.h
Refactoring m_isDeactivating into m_isHierarchyEnabled
2021-09-15 18:41:08 -04:00
NetworkHierarchyRootComponent.h
First google benchmarks for hierarchy logic.
2021-10-04 09:00:20 -04:00
NetworkHitVolumesComponent.h
Fix compiler error because EntityPreRenderEvent only takes one float for deltaTime now
2021-09-20 14:59:28 -07:00
NetworkRigidBodyComponent.h
Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around
2021-09-30 22:53:51 -07:00
NetworkTransformComponent.h
NetTransform replicates local transform for child entities
2021-09-23 10:25:14 -04:00