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o3de/Gems/Multiplayer/Code/Include/Multiplayer
kberg-amzn 3040f74c41 Merging latest development
Signed-off-by: kberg-amzn <karlberg@amazon.com>
5 years ago
..
AutoGen merging latest dev 5 years ago
Components Merging latest development 5 years ago
ConnectionData Merge latest to mp_handshake_conndata 5 years ago
EntityDomains Entity migrations now totally functional again, plus some fixes to network rigid bodies to make them work properly as they migrate around 5 years ago
NetworkEntity Removing unused member, simplify API 5 years ago
NetworkInput More fixes to migration, plus some quality of life fixes to TimeoutQueue to allow lambda based handlers and a quick fix to OctreeSystemComponent to more gracefully handle enumerate calls that lie outside the vis system bounds 5 years ago
NetworkTime Update GetPrevious to behave similarly to Get when rewound on owning connection 5 years ago
Physics Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
ReplicationWindows Fixes to sending entity updates and entity rpcs within an environment set up for cross host entity migration 5 years ago
IMultiplayer.h Merging latest development 5 years ago
IMultiplayerDebug.h Preparing for PR 5 years ago
IMultiplayerTools.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
INetworkSpawnableLibrary.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
MultiplayerConstants.h Added delta replication and stat tracking to vector and array network property container types, + some minor cleanup I ran into when looking for the best hook points for this functionality 5 years ago
MultiplayerStats.h Refactoring to use AZ::Events 5 years ago
MultiplayerTypes.h Further fixes to get client migrations functional, plus a bug fix from the netBindComponent lookup optimization 5 years ago