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o3de/Gems/Atom/RPI/Code/Source/RPI.Builders
santorac 2c59f1b8a4 Added support for deeply nested material property groups.
The main addition here is the MaterialNameContext class which represents the concept of a namespace for properties, shader options, and SRG fields. This concept was already somewhat supported in LuaMaterialFunctor through bespoke "prefix" fields, but I have generalized it be available for all material functors. Note that I have not yet updated the other material functor types to ensure they take advantage of this feature, that will be in another commit.

Signed-off-by: santorac <55155825+santorac@users.noreply.github.com>
4 years ago
..
Common Fixes for release builds for unused variable warnings (#4000) 4 years ago
Material Added support for deeply nested material property groups. 4 years ago
Model Removing unneded include form multiple files 4 years ago
Pass Changed PassBuilder's job dependencies to be OrderOnce. 4 years ago
ResourcePool move JsonUtils to AzCore 4 years ago
BuilderComponent.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BuilderComponent.h Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
BuilderModule.cpp Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago