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o3de/Gems/Atom/Feature/Common/Assets/Shaders
dmcdiarmid-ly 9d6062d96f Added an RPISystemInterface method to set the application-wide MSAA state
The Editor will now properly apply the MSAA state from MainRenderPipeline.azasset
Corrected a race condition with the cubemap baking pipeline

Signed-off-by: dmcdiarmid-ly <63674186+dmcdiarmid-ly@users.noreply.github.com>
4 years ago
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AuxGeom The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
BRDFTexture The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
Checkerboard The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ColorGrading Merge pull request #4918 from aws-lumberyard-dev/Atom/santorac/RequireAzslExtensionInShaderFile 4 years ago
Depth Add missing `precise` attribute to depth prepass output 4 years ago
DiffuseGlobalIllumination Added an RPISystemInterface method to set the application-wide MSAA state 4 years ago
ImGui The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
LightCulling Adding better decal culling (#6519) 4 years ago
MorphTargets The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
MotionVector The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
PostProcessing Metal pso caching support via MTLBinaryArchive (#7212) 4 years ago
Reflections Added a frame delay before activating SSR, several visual quality improvements 4 years ago
ScreenSpace Fix naming for DisableOptimizations vs DxcDisableOptimizations (#5016) 4 years ago
Shadow Exposing / Unifying the rasterstate depth bias values for all the shadowmap shaders (#7150) 4 years ago
SkinnedMesh The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
SkyBox The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended. 4 years ago
ForwardPassSrg.azsl Shorten copyright headers by splitting into 2 lines (#2213) 4 years ago
ForwardPassSrg.shader [ATOM-15472] Shader Build Pipeline: Remove Deprecated Files And Funct… (#1079) 5 years ago