Exposing / Unifying the rasterstate depth bias values for all the shadowmap shaders (#7150)
Signed-off-by: mrieggeramzn <mriegger@amazon.com>
This commit is contained in:
@@ -7,6 +7,14 @@
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"DrawList" : "shadow",
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// Note that lights now expose their own bias controls.
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// It may be worth increasing their default values in the future and reducing the depthBias values encoded here.
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"RasterState" :
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{
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"depthBias" : "10",
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"depthBiasSlopeScale" : "4"
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},
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"ProgramSettings":
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{
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"EntryPoints":
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+8
@@ -7,6 +7,14 @@
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"DrawList" : "shadow",
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// Note that lights now expose their own bias controls.
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// It may be worth increasing their default values in the future and reducing the depthBias values encoded here.
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"RasterState" :
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{
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"depthBias" : "10",
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"depthBiasSlopeScale" : "4"
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},
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"ProgramSettings":
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{
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"EntryPoints":
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@@ -6,7 +6,15 @@
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},
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"DrawList" : "shadow",
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// Note that lights now expose their own bias controls.
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// It may be worth increasing their default values in the future and reducing the depthBias values encoded here.
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"RasterState" :
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{
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"depthBias" : "10",
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"depthBiasSlopeScale" : "4"
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},
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"ProgramSettings":
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{
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"EntryPoints":
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@@ -7,6 +7,8 @@
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"DrawList" : "shadow",
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// Note that lights now expose their own bias controls.
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// It may be worth increasing their default values in the future and reducing the depthBias values encoded here.
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"RasterState" :
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{
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"depthBias" : "10",
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@@ -7,6 +7,8 @@
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"DrawList" : "shadow",
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// Note that lights now expose their own bias controls.
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// It may be worth increasing their default values in the future and reducing the depthBias values encoded here.
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"RasterState" :
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{
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"depthBias" : "10",
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