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* Allocate a pass that will be used to generate clipmap Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Fix some small issues Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Rename the pass to avoid future conflict. Move assets to terrain gem. Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Turn the pass off Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Move pass templates to Terrain gem Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * move load template to private Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Add macro texture compute pass Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> * Fix uncleaned code from previous commit Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com> |
4 years ago | |
|---|---|---|
| .. | ||
| TerrainHeightGradientListComponent.cpp | 4 years ago | |
| TerrainHeightGradientListComponent.h | 4 years ago | |
| TerrainLayerSpawnerComponent.cpp | 4 years ago | |
| TerrainLayerSpawnerComponent.h | 4 years ago | |
| TerrainPhysicsColliderComponent.cpp | 4 years ago | |
| TerrainPhysicsColliderComponent.h | 4 years ago | |
| TerrainSurfaceDataSystemComponent.cpp | 4 years ago | |
| TerrainSurfaceDataSystemComponent.h | 4 years ago | |
| TerrainSurfaceGradientListComponent.cpp | 4 years ago | |
| TerrainSurfaceGradientListComponent.h | 4 years ago | |
| TerrainSystemComponent.cpp | 4 years ago | |
| TerrainSystemComponent.h | 4 years ago | |
| TerrainWorldComponent.cpp | 4 years ago | |
| TerrainWorldComponent.h | 4 years ago | |
| TerrainWorldDebuggerComponent.cpp | 4 years ago | |
| TerrainWorldDebuggerComponent.h | 4 years ago | |
| TerrainWorldRendererComponent.cpp | 4 years ago | |
| TerrainWorldRendererComponent.h | 4 years ago | |