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o3de/Gems/Terrain/Code/Source
jiaweig 1dd4898713
LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116)
* Allocate a pass that will be used to generate clipmap

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Fix some small issues

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Rename the pass to avoid future conflict. Move assets to terrain gem.

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Turn the pass off

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Move pass templates to Terrain gem

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* move load template to private

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Add macro texture compute pass

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>

* Fix uncleaned code from previous commit

Signed-off-by: jiaweig <51759646+jiaweig-amzn@users.noreply.github.com>
4 years ago
..
Components LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116) 4 years ago
EditorComponents Added missing doc links. (#5841) 4 years ago
TerrainRaycast Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
TerrainRenderer LYN-8551 Terrain: Renderer: Create compute pass for clipmaps (#7116) 4 years ago
TerrainSystem Making terrain query resolution a single float instead of a Vector2 (#7186) 4 years ago
EditorTerrainModule.cpp Terrain Physics Heightfield support 4 years ago
EditorTerrainModule.h Initial stub terrain gem (#3368) 4 years ago
TerrainModule.cpp Terrain Physics Heightfield support 4 years ago
TerrainModule.h Initial stub terrain gem (#3368) 4 years ago