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o3de/Gems/AtomLyIntegration/CommonFeatures/Code/Source/Material/EditorMaterialComponentExpo...

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1.7 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/std/string/string.h>
#include <AzCore/std/containers/vector.h>
#include <AzCore/Asset/AssetCommon.h>
namespace AZ
{
namespace Render
{
namespace EditorMaterialComponentExporter
{
//! Attemts to generate a display label for a material slot by parsing its file name
AZStd::string GetLabelByAssetId(const AZ::Data::AssetId& assetId);
//! Generates a destination file path for exporting material source data
AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId);
struct ExportItem
{
bool m_enabled = true;
bool m_exists = false;
bool m_overwrite = false;
AZ::Data::AssetId m_originalAssetId; //!< AssetId of the original built-in material, which will be exported.
AZStd::string m_exportPath;
};
using ExportItemsContainer = AZStd::vector<ExportItem>;
//! Generates and opens a dialog for configuring material data export paths and actions.
//! Note this will not modify the m_originalAssetId field in each ExportItem.
bool OpenExportDialog(ExportItemsContainer& exportItems);
//! Attemts to construct and save material source data from a product asset
bool ExportMaterialSourceData(const ExportItem& exportItem);
} // namespace EditorMaterialComponentExporter
} // namespace Render
} // namespace AZ