/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace Render { namespace EditorMaterialComponentExporter { //! Attemts to generate a display label for a material slot by parsing its file name AZStd::string GetLabelByAssetId(const AZ::Data::AssetId& assetId); //! Generates a destination file path for exporting material source data AZStd::string GetExportPathByAssetId(const AZ::Data::AssetId& assetId); struct ExportItem { bool m_enabled = true; bool m_exists = false; bool m_overwrite = false; AZ::Data::AssetId m_originalAssetId; //!< AssetId of the original built-in material, which will be exported. AZStd::string m_exportPath; }; using ExportItemsContainer = AZStd::vector; //! Generates and opens a dialog for configuring material data export paths and actions. //! Note this will not modify the m_originalAssetId field in each ExportItem. bool OpenExportDialog(ExportItemsContainer& exportItems); //! Attemts to construct and save material source data from a product asset bool ExportMaterialSourceData(const ExportItem& exportItem); } // namespace EditorMaterialComponentExporter } // namespace Render } // namespace AZ