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AWSClientAuth
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
AWSCore
[AWS][AppSec][Medium] Bucket logging not enabled in sample template ( #2243 )
5 years ago
AWSGameLift
Fixes for release builds
5 years ago
AWSMetrics
[AWS][Metrics] Resource names are too long leading to CDK deployment failures ( #2291 )
5 years ago
Achievements
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
AssetMemoryAnalyzer
Non unity compile fixes ( #2365 )
5 years ago
AssetValidation
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
Atom
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
5 years ago
AtomContent
Merge pull request #2235 from aws-lumberyard-dev/daimini/gitflow_210716_o3de
5 years ago
AtomLyIntegration
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
5 years ago
AtomTressFX
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
AudioEngineWwise
Don't require a specific version of Wwise SDK, allow for later versions to be used ( #2484 )
5 years ago
AudioSystem
Fixes resource selectors not showing ( #2621 )
5 years ago
BarrierInput
Barrier (formerly Synergy) Input Gem ( #2336 )
5 years ago
Blast
Merge branch 'development' into cmake/SPEC-7179
5 years ago
Camera
Add an Orthogonal Projection option to the Camera Gem ( #2414 )
5 years ago
CameraFramework
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
CertificateManager
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
CrashReporting
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
CustomAssetExample
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
DebugDraw
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
DevTextures
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
EMotionFX
Removed MCore::Quaternion AZ::Quaternion comparison tests
5 years ago
EditorPythonBindings
Debug Trace Messages for Automation queues bus calls. ( #2328 )
5 years ago
ExpressionEvaluation
Merge pull request #2235 from aws-lumberyard-dev/daimini/gitflow_210716_o3de
5 years ago
FastNoise
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
GameState
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
GameStateSamples
Merge pull request #2235 from aws-lumberyard-dev/daimini/gitflow_210716_o3de
5 years ago
Gestures
Merge branch 'development' into cmake/SPEC-7179
5 years ago
GradientSignal
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
GraphCanvas
fix for double asset registration and multiple outs from loop nodes
5 years ago
GraphModel
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
HttpRequestor
Merge branch 'development' into cmake/SPEC-7179
5 years ago
ImGui
Fix the home key popping up ImGui when it shouldn't. ( #2620 )
5 years ago
InAppPurchases
Non unity compile fixes ( #2365 )
5 years ago
LandscapeCanvas
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
LmbrCentral
Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development
5 years ago
LocalUser
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
LyShine
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
LyShineExamples
Merge branch 'development' into cmake/SPEC-7179
5 years ago
Maestro
Merge branch 'development' into cmake/SPEC-7179
5 years ago
MessagePopup
Merge branch 'development' into cmake/SPEC-7179
5 years ago
Metastream
Merge branch 'development' into cmake/SPEC-7179
5 years ago
Microphone
changing type that was coming from a cry header ( #2397 )
5 years ago
Multiplayer
Merge pull request #2618 from aws-lumberyard-dev/MPAsteroids
5 years ago
MultiplayerCompression
Some var cleanup so it shows better-organized in cmake-gui. Some vars… ( #2361 )
5 years ago
NvCloth
Fixed cloth tangent generation (from 'stabilization/2106' @26c9853f)
5 years ago
PBSreferenceMaterials
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
PhysX
Fix Linux compilation error in test code
5 years ago
PhysXDebug
Merge branch 'development' into cmake/SPEC-7179
5 years ago
PhysXSamples
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
Prefab
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
Presence
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
PrimitiveAssets
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
PythonAssetBuilder
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
QtForPython
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
RADTelemetry
Some var cleanup so it shows better-organized in cmake-gui. Some vars… ( #2361 )
5 years ago
SaveData
Merge branch 'development' into cmake/SPEC-7179
5 years ago
SceneLoggingExample
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
SceneProcessing
TSpace setting for MikkT tangent generation ( #2386 )
5 years ago
ScriptCanvas
remove accidental submission of commented out event handling
5 years ago
ScriptCanvasDeveloper
Merge branch 'development' into cmake/SPEC-7179
5 years ago
ScriptCanvasPhysics
Merge branch 'development' into cmake/SPEC-7179
5 years ago
ScriptCanvasTesting
Merge branch 'development' into carlitosan_fix_for
5 years ago
ScriptEvents
Merge branch 'development' of https://github.com/o3de/o3de into carlitosan/development
5 years ago
ScriptedEntityTweener
Merge branch 'development' into cmake/SPEC-7179
5 years ago
SliceFavorites
Merge branch 'development' into cmake/SPEC-7179
5 years ago
StartingPointCamera
Merge branch 'development' into cmake/SPEC-7179
5 years ago
StartingPointInput
Corrected the text message ( #2483 )
5 years ago
StartingPointMovement
Merge branch 'development' into cmake/SPEC-7179
5 years ago
SurfaceData
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
TestAssetBuilder
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
TextureAtlas
Merge branch 'development' into cmake/SPEC-7179
5 years ago
TickBusOrderViewer
Merge branch 'development' into cmake/SPEC-7179
5 years ago
Twitch
Merge branch 'development' into cmake/SPEC-7179
5 years ago
UiBasics
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
Vegetation
LYN-4774 Fix missing box icons inside the main Viewport ( #2297 )
5 years ago
VideoPlaybackFramework
Shorten copyright headers by splitting into 2 lines ( #2213 )
5 years ago
VirtualGamepad
Merge branch 'development' into cmake/SPEC-7179
5 years ago
WhiteBox
Refactored how model material slots work in preparation to support more flexible material conversion options for the scene asset pipeline. The material slot IDs are based on the MaterialUid that come from SceneAPI. Since these IDs are also used as the AssetId sub-ID for the converted material assets, the system was just checking the material asset sub-ID to determine the material slot ID. But in order to support certain FBX material conversion options, we needed to break this tie, so the slot ID is separate from the AssetId of the material in that slot. This will allow some other material to be used in the slot, instead of being forced to use one that was generated from the FBX.
5 years ago