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o3de/Gems/Blast/Code/Source/Actor/ShapesProvider.h

42 lines
1.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzFramework/Physics/Configuration/RigidBodyConfiguration.h>
#include <PhysX/ColliderComponentBus.h>
namespace Blast
{
AZ_PUSH_DISABLE_WARNING(4996, "-Wdeprecated-declarations")
class ShapesProvider
: public PhysX::ColliderComponentRequestBus::Handler
, public PhysX::BodyConfigurationComponentBus::Handler
{
public:
ShapesProvider(AZ::EntityId entityId, AzPhysics::RigidBodyConfiguration configuration);
~ShapesProvider();
void AddShape(AZStd::shared_ptr<Physics::Shape> shape);
// This class is not supposed to provide shape configurations, only shapes themselves.
AzPhysics::ShapeColliderPairList GetShapeConfigurations() override;
AZStd::vector<AZStd::shared_ptr<Physics::Shape>> GetShapes() override;
AzPhysics::RigidBodyConfiguration GetRigidBodyConfiguration() override;
AzPhysics::SimulatedBodyConfiguration GetSimulatedBodyConfiguration() override;
private:
AZStd::vector<AZStd::shared_ptr<Physics::Shape>> m_shapes;
AZ::EntityId m_entityId;
AzPhysics::RigidBodyConfiguration m_configuration;
};
AZ_POP_DISABLE_WARNING
} // namespace Blast