Files
o3de/Gems
Tommy Walton 0d82c1e670 Use float buffer for skinning (#2009)
* Switching to Buffer<float> instead of Buffer<float3> in the skinning shader because metal doesn't support float3 buffers

Signed-off-by: amzn-tommy <waltont@amazon.com>

* Adding a comment to LinearSkinningPassSRG pointing out that positions, normals, and bitangents are using float buffers to work on Metal

Signed-off-by: amzn-tommy <waltont@amazon.com>
2021-07-09 15:54:46 -07:00
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2021-07-08 16:12:45 -07:00